Rabu, 30 Oktober 2013
Archfiend's Roar
Type : Normal Trap Card
Desc. : Pay 500 Life Points, then target 1 "Archfiend" monster in your Graveyard; Special Summon that target. It cannot be Tributed. Destroy it during the End Phase of this turn.
Armageddon Designator
Type : Normal Trap Card
Desc. : Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name from the rest of this Duel.
Aquamirror Meditation
Type : Normal Trap Card
Desc. : Reveal 1 Ritual Spell Card in your hand to target 2 "Gishki" monsters in your Graveyard; return them to the hand.
Aquamirror Illusion
Type : Normal Trap Card
Desc. : Special Summon 1 "Gishki" Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase.
Aquamirror Cycle
Type : Normal Trap Card
Desc. : Target 1 face-up WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand.
Aqua Chorus
Type : Continuous Trap Card
Desc. : If there are monsters with the same name on the field, increase the ATK and DEF of all those monsters with the same name by 500 points.
Appropriate
Type : Continuous Trap Card
Desc. : Activate only when your opponent draws a card(s), except during their Draw Phase. Draw 2 cards.
Appointer of the Red Lotus
Type : Normal Trap Card
Desc. : Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent's next turn.
Anti-Magic Prism
Type : Normal Trap Card
Desc. : Activate only when your opponent activates a Quick-Play Spell Card. Select 1 card on the field and destroy it.
Anti-Spell
Type : Counter Trap Card
Desc. : Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.
Anti-Spell Fragrance
Type : Continuous Trap Card
Desc. : Both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
Anti Raigeki
Type : Normal Trap Card
Desc. : When your opponent activates "Raigeki", all of your opponent's monsters are destroyed in place of your own.
Ambush Fangs
Type : Normal Trap card
Desc. : Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked.
Amazoness Willpower
Type : Continuous Trap Card
Desc. : Select 1 "Amazoness" monster in your Graveyard and Special Summon it in Attack Position. It cannot change its battle position and must attack if able. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
Amazoness Shamanism
Type : Normal Trap Card
Desc. : Destroy all face-up "Amazoness" monsters you control. Then, you can Special Summon any number of Level 4 or lower "Amazoness" monsters from your Graveyard in face-up Defense Position, up to the number of monsters destroyed by this effect.
Amazoness Archers
Type : Normal Trap card
Desc. : Activate only when your opponent declares an attack while you control an "Amazoness" monster. All monsters your opponent controls are changed to face-up Attack Position (Flip Effects are not activated), and lose 500 ATK as long as they remain face-up on the field. Your opponent must attack with all of their monsters.
Altar of the Bound Deity *
Type : Continuous Trap Card
Desc. : During each of your Standby Phases, place 1 Earthbound Immortal Counter on this card for each face-up Defense Position monster. Send this card to the Graveyard when it has 4 or more Earthbound Immortal Counters on it to Special Summon 1 "Earthbound Immortal" monster from your Deck.
Altar for Tribute
Type : Normal Trap Card
Desc. : Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
All-Out Attacks
Type : Continuous Trap Card
Desc. : All monsters that are Special Summoned are changed to face-up Attack Position and must attack, if able, during the turn they are Special Summoned.
Alien Brain
Type : Normal Trap Card
Desc. : Activate only when a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Take control of the attacking monster, and treat it as a Reptile-Type monster.
Alchemy Cycle
Type : Normal Trap Card
Desc. : The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.
Aerial Recharge
Type : Continuous Trap Card
Desc. : Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player's End Phase, Tribute 1 Token or "Mecha Phantom Beast" monster, or send this card to the Graveyard.
Aegis of the Ocean Dragon Lord
Type : Normal Trap Card
Desc. : Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.
Aegis of Gaia
Type : Continuous Trap Card
Desc. : Gain 3000 Life Points. If this face-up card is removed from the field, take 3000 damage.
Adhesion Trap Hole
Type : Normal Trap Card
Desc. : When your opponent Summons a monster(s): Halve that monster(s)'s original ATK.
Acid Trap Hole
Type : Normal Trap Card
Desc. : Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
Accumulated Fortune
Type : Normal Trap Card
Desc. : Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that chain.
Abyss-strom
Type : Normal Trap Card
Desc. : Send 1 face-up "Umi" you control to the Graveyard; send all Spell and Trap cards on the field to the Graveyard.
Abyss-squall
Type : Normal Trap Card
Desc. : Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.
Abyss-sphere
Type : Continuous Trap Card
Desc. : Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.
Abyss-Scorn
Type : Normal Trap Card
Desc. : Target 1 "Mermail" monster you control; it gains 1000 ATK until the End Phase. When this Set card is sent to the Graveyard: Target 1 monster your opponent controls; send that target to the Graveyard.
Absolute End
Type : Normal Trap Card
Desc. : Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks.
Ayers Rock Sunrise *
Type : Normal Spell Card
Desc. : Discard all cards in your hand. Select 1 Beast-Type monster from your Graveyard and Special Summon it to your side of the field. Decrease the ATK of all face-up monsters on your opponent's side of the field by 200 points until the End Phase of this turn for every Beast-Type, Beast-Warrior-Type, and Winged Beast-Type monster in your Graveyard.
Axe of Fools
Type : Equip Spell Card
Desc. : The equipped monster gains 1000 ATK, but its effects are negated. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster.
Axe of Despair
Type : Equip Spell Card
Desc. : (This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; return this card to the top of the Deck.
Autonomous Action Unit
Type : Equip Spell Card
Desc. : Pay 1500 Life Points, then target 1 monster in your opponent's Graveyard; Special Summon that target on your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
Aurora Draw *
Type : Normal Spell Card
Desc. : Activate only if you control a face-up "Meklord" monster and you have no other cards in your hand. Draw 2 cards.
Attribute Mastery *
Type : Equip Spell Card
Desc. : Declare an Attribute. When the equipped monster fights a monster of that Attribute, that monster is destroyed without applying damage calculation.
Attribute Bomb *
Type : Equip Spell Card
Desc. : Declare an Attribute. When the equipped monster is destroyed by battle by a monster of that Attribute, inflict 1000 damage to your opponent.
Attraffic Control
Type : Continuous Spell Card
Desc. : If your opponent controls 3 or more monsters, they cannot declare an attack.
Attack the Moon !
Type : Continuous Spell Card
Desc. : Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
Attack Pheromones
Type : Continuous Spell Card
Desc. : If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.
Assault Teleport
Type : Normal Spell Card
Desc. : Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards.
Assault Revival
Type : Quick-Play Spell Card
Desc. : Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play.
Assault Overload
Type : Quick-Play Spell Card
Desc. : Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200.
Assault Armor
Type : Equip Spell Card
Desc. : Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase 1, you can send this equipped card to the Graveyard to allow the equipped monster to attack twice during each Battle Phase this turn.
Asceticism of the Six Samurai
Type : Quick-Play Spell Card
Desc. : Select 1 face-up "Six Samurai" monster you control. Special Summon 1 "Six Samurai" monster from your Deck with a different name but equal ATK to the selected monster. During the End Phase of this turn, destroy the selected monster.
Ascending Soul
Type : Continuous Spell Card
Desc. : Once per turn, when a Ritual Monster is Ritual Summoned, you can select and add to your hand 1 monster in your Graveyard that was Tributed for the Ritual Summon.
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