Minggu, 22 September 2013

Heraldic beast berners falcon

 LV                 : 4

Attribute     : Wind

Type             : Winged-beast / Effect

Description : When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.

ATK              : 1000

DEF              : 1600

Heraldic beast eale

 LV                 : 4

Attribute     : Earth

Type             : Beast / Effect

Description : If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand).

ATK              : 1000

DEF              : 1800


Heraldic beast leo

 LV                 : 4

Attribute     : Earth

Type             : Beast / effect

Description : During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.

ATK              : 2000

DEF              : 1000


Heraldic beast aberconway

 LV                 : 4

Attribute     :  Wind

Type             : Dragon / Effect

Description : If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.

ATK              : 1800

DEF              : 900


Number 8 : Heraldic king genom-heritage

 Rank             : 4

Attribute     : Light

Type             : Psychic / XYZ / Effect

Description : 2 Level 4 "Heraldic Beast" monsters
Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0, and its effects are negated. These changes last until the End Phase.

ATK              : 2400

DEF              : 1800


Aqua armor ninja

 LV                 : 4

Attribute     : Water

Type             : Warrior / Effect

Description : When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.

ATK              : 1800

DEF              : 1600

Number 7 :Lucky straight

Rank            : 7

Attribute     : Light

Type             : Fairy / XYZ / Effect

Description : 3 Level 7 monsters
You can detach 1 Xyz Material from this card; roll a six-sided die twice and this card's ATK becomes the larger number rolled × 700, then if the total roll was exactly 7, you can apply one of these effects.
● Send all other cards on the field to the Graveyard.
● Special Summon 1 monster from your hand or from either Graveyard.
● Draw 3 cards, then discard 2 cards.

ATK              : 700

DEF              : 700


Aratama

 LV                 : 4

Attribute     : Dark

Type             : Fiend / Spirit

Description : Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Add 1 Spirit monster from your Deck to your hand, except "Aratama".

ATK              : 800

DEF              : 1800

Spirit of flames

 LV                 : 4

Attribute     : Fire

Type             : Pyro / effect

Description : Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your Graveyard. This card gains 300 ATK during your Battle Phase only.

ATK              : 1700

DEF              : 1000


The rock spirit

 LV                 : 4

Attribute     : Earth

Type             : Rock / Effect

Description : This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.

ATK              : 1700

DEF              : 1000

Garuda the wind spirit

 LV                 : 4

Attribute     : Wind

Type             : Winged beast / Effect

Description : This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. During your opponent's End Phase, you can select 1 face-up monster your opponent controls, and change its battle position.

ATK              : 1600

DEF              : 1200


Aqua spirit

 LV                 : 4

Attribute     : Water

Type             : Aqua / Effect

Description : This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.

ATK              : 1600

DEF              : 1200

Aqua snake

 LV                 : 3

Attribute     : Water

Type             : Aqua

Description : This monster hypnotizes an opponent with the ball on its tail and draws them to a watery doom.

ATK              : 1050

DEF              : 900

Aqua madoor

 LV                 : 4

Attribute     : Water

Type             : Spellcaster

Description : A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.

ATK              : 1200

DEF              : 2000

Aquarian Alessa

 LV                 : 4

Attribute     : Water

Type             : Aqua / Gemini

Description : This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card.

ATK              : 1500

DEF              : 500