Kamis, 31 Oktober 2013

Attack Reflector Unit


Type         : Normal Trap Card

Desc.        : Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.

Cyber Barrier Dragon


LV            : 6

Attribute : Light

Type        : Machine  / Effect

Desc.        : This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". Once per turn, while this card is in Attack Position, your opponent's next attack is negated.

ATK        : 800

DEF        : 2800

Assault Counter


Type         : Counter Trap Card

Desc.        : Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.

Asleep at the switch


Type         : Normal Trap Card

Desc.        : When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target.

Arsenal Robber


Type         : Normal Trap Card

Desc.        : Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.


Assault on GHQ


Type         : Normal Trap Card

Desc.        : Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard.

Assault Spirits


Type         : Normal Trap Card

Desc.        : After activation, this card becomes an Equip Card and is equipped to 1 monster you control. Once per turn, if the equipped monster attacks, during the Damage Step you can send 1 monster with 1000 or less ATK from your hand to the Graveyard to increase the equipped monster's ATK by the sent monster's ATK until the End Phase.

Assault Slash


Type         : Normal Trap Card

Desc.        : Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field.


Armored Glass


Type         : Normal Trap Card

Desc.        : You can activate this card when a monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated.

Armor Ninjitsu Art of Rust Mist


Type         : Continuous Trap Card

Desc.        : When a monster(s) is Special Summoned to your opponent's side of the field, if you control a face-up "Ninja" monster: Halve the ATK of that Special Summoned monster(s).

Armor Ninjitsu Art of Freezing


Type         : Continuous Trap Card

Desc.        : When an opponent's monster declares an attack, if you control a face-up "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. Once this card is face-up on the field, monsters your opponent controls cannot change their Battle Positions while you control a face-up "Ninja" monster(s).

Armor Break


Type         : Counter Trap Card

Desc.        : Negate the activation of an Equip Spell Card and destroy it.

Rabu, 30 Oktober 2013

Archfiend's Roar


Type         : Normal Trap Card

Desc.        : Pay 500 Life Points, then target 1 "Archfiend" monster in your Graveyard; Special Summon that target. It cannot be Tributed. Destroy it during the End Phase of this turn.

Armageddon Designator


Type         : Normal Trap Card

Desc.        : Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name from the rest of this Duel.

Aquamirror Meditation


Type         : Normal Trap Card

Desc.        : Reveal 1 Ritual Spell Card in your hand to target 2 "Gishki" monsters in your Graveyard; return them to the hand.

Aquamirror Illusion


Type         : Normal Trap Card

Desc.        : Special Summon 1 "Gishki" Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase.

Aquamirror Cycle


Type         : Normal Trap Card

Desc.        : Target 1 face-up WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand.

Aqua Chorus


Type         : Continuous Trap Card

Desc.        : If there are monsters with the same name on the field, increase the ATK and DEF of all those monsters with the same name by 500 points.

Appropriate


Type         : Continuous Trap Card

Desc.        : Activate only when your opponent draws a card(s), except during their Draw Phase. Draw 2 cards.

Appointer of the Red Lotus


Type         : Normal Trap Card

Desc.        : Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent's next turn.

Anti-Magic Prism


Type         : Normal Trap Card

Desc.        : Activate only when your opponent activates a Quick-Play Spell Card. Select 1 card on the field and destroy it.

Anti-Spell


Type         : Counter Trap Card

Desc.        : Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.

Anti-Spell Fragrance


Type         : Continuous Trap Card

Desc.        : Both players must Set Spell Cards before activating them, and cannot activate them until their next turn.


Anti-Fusion Device


Type         : Normal Trap card

Desc.        : Destroy 1 face-up Fusion Monster on the field.

Anti Raigeki


Type         : Normal Trap Card

Desc.        : When your opponent activates "Raigeki", all of your opponent's monsters are destroyed in place of your own.

Raigeki


Type         : Normal Spell Card

Desc.        : Destroy all monsters your opponent controls.

Ambush Fangs


Type         : Normal Trap card

Desc.        : Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked.

Amazoness Willpower


Type         : Continuous Trap Card

Desc.        : Select 1 "Amazoness" monster in your Graveyard and Special Summon it in Attack Position. It cannot change its battle position and must attack if able. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.


Amazoness Shamanism



Type         : Normal Trap Card

Desc.        : Destroy all face-up "Amazoness" monsters you control. Then, you can Special Summon any number of Level 4 or lower "Amazoness" monsters from your Graveyard in face-up Defense Position, up to the number of monsters destroyed by this effect.

Amazoness Archers


Type         : Normal Trap card

Desc.        : Activate only when your opponent declares an attack while you control an "Amazoness" monster. All monsters your opponent controls are changed to face-up Attack Position (Flip Effects are not activated), and lose 500 ATK as long as they remain face-up on the field. Your opponent must attack with all of their monsters.

Altar of the Bound Deity *


Type         : Continuous Trap Card

Desc.        : During each of your Standby Phases, place 1 Earthbound Immortal Counter on this card for each face-up Defense Position monster. Send this card to the Graveyard when it has 4 or more Earthbound Immortal Counters on it to Special Summon 1 "Earthbound Immortal" monster from your Deck.


Altar for Tribute


Type         : Normal Trap Card

Desc.        : Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.

All-Out Attacks


Type         : Continuous Trap Card

Desc.        : All monsters that are Special Summoned are changed to face-up Attack Position and must attack, if able, during the turn they are Special Summoned.

Alien Brain


Type         : Normal Trap Card

Desc.        : Activate only when a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Take control of the attacking monster, and treat it as a Reptile-Type monster.


Alchemy Cycle


Type         : Normal Trap Card

Desc.        : The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.

Aerial Recharge


Type         : Continuous Trap Card

Desc.        : Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player's End Phase, Tribute 1 Token or "Mecha Phantom Beast" monster, or send this card to the Graveyard.

Aegis of the Ocean Dragon Lord


Type         : Normal Trap Card

Desc.        : Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.

Aegis of Gaia


Type         : Continuous Trap Card

Desc.        : Gain 3000 Life Points. If this face-up card is removed from the field, take 3000 damage.

Adhesion Trap Hole


Type         : Normal Trap Card

Desc.        : When your opponent Summons a monster(s): Halve that monster(s)'s original ATK.

Acid Trap Hole


Type         : Normal Trap Card

Desc.        : Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.

Accumulated Fortune


Type         : Normal Trap Card

Desc.        : Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that chain.

Abyss-strom


Type         : Normal Trap Card

Desc.        : Send 1 face-up "Umi" you control to the Graveyard; send all Spell and Trap cards on the field to the Graveyard.

Abyss-squall


Type         : Normal Trap Card

Desc.        : Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.

Abyss-sphere


Type         : Continuous Trap Card

Desc.        : Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.

Abyss-Scorn


Type         : Normal Trap Card

Desc.        : Target 1 "Mermail" monster you control; it gains 1000 ATK until the End Phase. When this Set card is sent to the Graveyard: Target 1 monster your opponent controls; send that target to the Graveyard.

Absolute End


Type         : Normal Trap Card

Desc.        : Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks.


Ayers Rock Sunrise *


Type         : Normal Spell Card

Desc.        : Discard all cards in your hand. Select 1 Beast-Type monster from your Graveyard and Special Summon it to your side of the field. Decrease the ATK of all face-up monsters on your opponent's side of the field by 200 points until the End Phase of this turn for every Beast-Type, Beast-Warrior-Type, and Winged Beast-Type monster in your Graveyard.


Axe of Fools


Type         : Equip Spell Card

Desc.        : The equipped monster gains 1000 ATK, but its effects are negated. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster.


Axe of Despair


Type         : Equip Spell Card

Desc.        : (This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; return this card to the top of the Deck.

Autonomous Action Unit


Type         : Equip Spell Card

Desc.        : Pay 1500 Life Points, then target 1 monster in your opponent's Graveyard; Special Summon that target on your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.