Jumat, 27 September 2013

Arcana force EX-The dark ruler

 LV                 : 10

Attribute     : Light

Type             : Fairy / Effect

Description : Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.
● Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn.
● Tails: If this card is destroyed, destroy all cards on the field.

ATK              : 4000

DEF              : 4000



Arcana force 0-The fool


 LV                 : 1

Attribute     : Light

Type             : Fairy / Effect

Description : This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect. ● Heads: Negate your card effects that target this card, and destroy them. ● Tails: Negate your opponent's card effects that target this card, and destroy them.

ATK              : 0

DEF              : 0



The atmosphere

 LV                 : 8

Attribute     : Wind

Type             : Winged beast / Effect

Description : Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 monsters you control and 1 monster from your Graveyard. Once per turn: You can target 1 face-up monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK and DEF equal to the ATK and DEF of that equipped monster.

ATK              : 1000

DEF              : 800



Number 9 : Dyson sphere

Rank                : 9

Attribute     : Light

Type             : Machine / XYZ / Effect

Description : 2 Level 9 monsters
Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.

ATK              : 2800

DEF              : 3000



Number 1 : Infection baal zebul

Rank              : 8

Attribute     : Dark

Type             : Fiend / XYZ / Effect

Description : 3 Level 8 monsters
When this card is Xyz Summoned: You can send 1 monster from your opponent's Extra Deck to the Graveyard. Cannot be destroyed by battle except with "Number" monsters. Once per turn: You can attach 1 "Number" monster in your opponent's Graveyard to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, if that card was a monster, inflict damage to your opponent equal to that monster's ATK.

ATK              : 3000

DEF              : 2500



Bond between teacher and student *

Type             : Normal spell card

Description : If you control a face-up "Dark Magician": Special Summon 1 "Dark Magician Girl" from your hand, Deck, or Graveyard in face-up Defense Position.



Dark magician girl

 LV                 : 6

Attribute     : Dark

Type             : Spellcaster / Effect

Description : This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.

ATK              : 2000

DEF              : 1700



Dark magician of chaos

 LV                 : 8

Attribute     : Dark

Type             : Spellcaster / Effect

Description : When this card is Normal or Special Summoned: You can target 1 Spell Card in your Graveyard; add that target to your hand. Banish any monster destroyed by battle with this card. If this face-up card would leave the field, banish it instead.

ATK              : 2800

DEF              : 2600



Magician of black chaos

 LV                 : 8

Attribute     : Dark

Type             : Spellcaster / Ritual

Description : You can Ritual Summon this card with "Black Magic Ritual".

ATK              : 2800

DEF              : 2600



Dark magician

 LV                 : 7

Attribute     : Dark

Type             : Spellcaster

Description : The ultimate wizard in terms of attack and defense.

ATK              : 2500

DEF              : 2100


Black magic ritual


Type             : Ritual spell card

Description : This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.


Heraldry reborn

Type             : Normal spell card

Description : Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it.



Heraldry change

Type             : Normal trap card

Description : When an opponent's monster declares an attack: Special Summon 1 "Heraldic Beast" monster from your hand, then end the Battle Phase.



Advanced heraldry art

Type             : Normal spell card

Description : Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.



Number 69 : Heraldry crest

Rank                : 4

Attribute     : Light

Type             : Psychic / XYZ / Effect

Description : 3 Level 4 monsters
When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn.

ATK              : 2600

DEF              : 1400




Heraldic beast unicorn

 LV                 : 4

Attribute     : Light

Type             : Beast / Effect

Description : You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.

ATK              : 1100

DEF              : 1600




Heraldic beast twin-headed eagle

 LV                 : 4

Attribute     : Wind

Type             : Winged beast / Effect

Description : You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn.

ATK              : 1200

DEF              : 1400




Heraldic beast basilisk

 LV                 : 4

Attribute     : Earth

Type             : Beast / Effect

Description : After damage calculation: Destroy any opponent's monster that battles this card.

ATK              : 1000

DEF              : 1400




Minggu, 22 September 2013

Heraldic beast berners falcon

 LV                 : 4

Attribute     : Wind

Type             : Winged-beast / Effect

Description : When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.

ATK              : 1000

DEF              : 1600

Heraldic beast eale

 LV                 : 4

Attribute     : Earth

Type             : Beast / Effect

Description : If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand).

ATK              : 1000

DEF              : 1800


Heraldic beast leo

 LV                 : 4

Attribute     : Earth

Type             : Beast / effect

Description : During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.

ATK              : 2000

DEF              : 1000


Heraldic beast aberconway

 LV                 : 4

Attribute     :  Wind

Type             : Dragon / Effect

Description : If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.

ATK              : 1800

DEF              : 900


Number 8 : Heraldic king genom-heritage

 Rank             : 4

Attribute     : Light

Type             : Psychic / XYZ / Effect

Description : 2 Level 4 "Heraldic Beast" monsters
Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0, and its effects are negated. These changes last until the End Phase.

ATK              : 2400

DEF              : 1800


Aqua armor ninja

 LV                 : 4

Attribute     : Water

Type             : Warrior / Effect

Description : When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.

ATK              : 1800

DEF              : 1600

Number 7 :Lucky straight

Rank            : 7

Attribute     : Light

Type             : Fairy / XYZ / Effect

Description : 3 Level 7 monsters
You can detach 1 Xyz Material from this card; roll a six-sided die twice and this card's ATK becomes the larger number rolled × 700, then if the total roll was exactly 7, you can apply one of these effects.
● Send all other cards on the field to the Graveyard.
● Special Summon 1 monster from your hand or from either Graveyard.
● Draw 3 cards, then discard 2 cards.

ATK              : 700

DEF              : 700


Aratama

 LV                 : 4

Attribute     : Dark

Type             : Fiend / Spirit

Description : Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Add 1 Spirit monster from your Deck to your hand, except "Aratama".

ATK              : 800

DEF              : 1800

Spirit of flames

 LV                 : 4

Attribute     : Fire

Type             : Pyro / effect

Description : Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your Graveyard. This card gains 300 ATK during your Battle Phase only.

ATK              : 1700

DEF              : 1000


The rock spirit

 LV                 : 4

Attribute     : Earth

Type             : Rock / Effect

Description : This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.

ATK              : 1700

DEF              : 1000

Garuda the wind spirit

 LV                 : 4

Attribute     : Wind

Type             : Winged beast / Effect

Description : This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. During your opponent's End Phase, you can select 1 face-up monster your opponent controls, and change its battle position.

ATK              : 1600

DEF              : 1200


Aqua spirit

 LV                 : 4

Attribute     : Water

Type             : Aqua / Effect

Description : This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.

ATK              : 1600

DEF              : 1200

Aqua snake

 LV                 : 3

Attribute     : Water

Type             : Aqua

Description : This monster hypnotizes an opponent with the ball on its tail and draws them to a watery doom.

ATK              : 1050

DEF              : 900

Aqua madoor

 LV                 : 4

Attribute     : Water

Type             : Spellcaster

Description : A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.

ATK              : 1200

DEF              : 2000

Aquarian Alessa

 LV                 : 4

Attribute     : Water

Type             : Aqua / Gemini

Description : This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card.

ATK              : 1500

DEF              : 500

Rabu, 18 September 2013

Aqua dragon

 LV                 : 6

Attribute     : Water

Type             : Sea serpent / Fusion

Description : "Fairy Dragon", "Amazon of the Seas", "Zone Eater"

ATK              : 2250

DEF              : 1900


Apprentice magician

 LV                 : 2

Attribute     : Dark

Type             : Spellcaster / Effect

Description : When this card is Summoned: Target 1 face-up card that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position.

ATK              : 400

DEF              : 800


Supay

 LV                 :  1

Attribute     : Earth

Type             : Fiend / Tuner

Description : When this card is sent from the field to the Graveyard by a card effect, you can Special Summon 1 "Oracle of the Sun" from your Deck. The ATK of that monster is doubled, and it returns to the owner's hand during the End Phase of that turn.

ATK              : 300

DEF              : 100


Oracle of the sun


LV                 :  5

Attribute     : Light

Type             : Spellcaster / Effect

Description : If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When this card on the field is destroyed and sent to the Graveyard: You can add 1 "Fire Ant Ascator" or "Supay" from your Deck to your hand

ATK              : 1000

DEF              : 2000



Fire ant ascator

 LV                 : 3

Attribute     : Earth

Type             : Insect / Tuner

Description : When this card is destroyed by battle and sent to the Graveyard, you can select and Special Summon 1 Level 5 monster from your Graveyard. Its effect(s) is negated, and it is sent to the Graveyard during the End Phase of this turn.

ATK              : 700

DEF              : 1300



Apocatequil

 LV                 : 4

Attribute     : Light

Type             : Thunder / Effect

Description : While this card is face-up on the field, it is Level 5 if you control a face-up Tuner monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.

ATK              : 1800

DEF              : 1200


Selasa, 17 September 2013

Ape magician

 LV                : 3

Attribute     : Earth

Type             : Beast / Effect

Description : Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn.

ATK              : 1800

DEF              : 1200


Ape fighter

 LV                 : 4

Attribute     : Dark

Type             : Beast / Effect

Description : If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn.

ATK              : 1900

DEF              : 1200



Hieracosphinx

 LV                 : 6

Attribute     : Earth

Type             : Rock / Effect

Description : Your opponent cannot select a face-down Defense Position monster as an attack target.

ATK              : 2400

DEF              : 1200


Guardian Sphinx

 LV                 : 5

Attribute     : Earth

Type             : Rock / Effect

Description : Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.

ATK              : 1700

DEF              : 2400


Criosphinx

 LV                 : 6

Attribute     : Earth

Type             : Rock / Effect

Description : When a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in their hand to the Graveyard.

ATK              : 1200

DEF              : 2400



Theinen the great sphinx

 LV                 : 10

Attribute     : Light

Type             : Beast / Effect

Description : This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both "Andro Sphinx" and "Sphinx Teleia" on your side of the field are destroyed at the same time; then you can Special Summon this monster from your hand or Deck. When this card is Special Summoned successfully, pay 500 Life Points to increase the ATK of this card by 3000 points until the end of the End Phase.

ATK              : 3500

DEF              : 3000



Chronomaly Cabrera trebuchet

 LV                 : 4

Attribute     : Earth

Type             : Rock / Effect

Description : Once per turn: You can Tribute 1 other "Chronomaly" monster, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase.

ATK              : 0

DEF              : 1800


Chronomaly mud golem

 LV                 : 4

Attribute     : Earth

Type             : Rock / Effect

Description : If a "Chronomaly" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

ATK              : 1700

DEF              : 1000



Chronomaly sol monolith

 LV                 : 6

Attribute     : Earth

Type             : Rock / effect

Description : Once per turn: You can target 1 "Chronomaly" monster you control; its Level becomes 6. You cannot Special Summon any monsters during the turn you activate this effect, except "Chronomaly" monsters.

ATK              : 600

DEF              : 600


Chronomaly aztec mask golem

 LV                 : 4

Attribute     : Earth

Type             : Rock / Effect

Description : During your turn, if you have activated a "Chronomaly" Spell Card previously this turn, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Aztec Mask Golem".

ATK              : 1500

DEF              : 1000


Chronomaly Tula guardian

 LV                 : 5

Attribute     : Earth

Type             : Rock / Effect

Description : If a Field Spell Card is face-up on the field, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Tula Guardian".

ATK              : 1800

DEF              : 900