LV : 4
Attribute : Wind
Type : Winged-beast / Effect
Description : When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.
ATK : 1000
DEF : 1600
Minggu, 22 September 2013
Heraldic beast eale
LV : 4
Attribute : Earth
Type : Beast / Effect
Description : If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand).
ATK : 1000
DEF : 1800
Attribute : Earth
Type : Beast / Effect
Description : If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand).
ATK : 1000
DEF : 1800
Heraldic beast leo
LV : 4
Attribute : Earth
Type : Beast / effect
Description : During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.
ATK : 2000
DEF : 1000
Attribute : Earth
Type : Beast / effect
Description : During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.
ATK : 2000
DEF : 1000
Heraldic beast aberconway
LV : 4
Attribute : Wind
Type : Dragon / Effect
Description : If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.
ATK : 1800
DEF : 900
Attribute : Wind
Type : Dragon / Effect
Description : If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.
ATK : 1800
DEF : 900
Number 8 : Heraldic king genom-heritage
Rank : 4
Attribute : Light
Type : Psychic / XYZ / Effect
Description : 2 Level 4 "Heraldic Beast" monsters
Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0, and its effects are negated. These changes last until the End Phase.
ATK : 2400
DEF : 1800
Attribute : Light
Type : Psychic / XYZ / Effect
Description : 2 Level 4 "Heraldic Beast" monsters
Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0, and its effects are negated. These changes last until the End Phase.
ATK : 2400
DEF : 1800
Aqua armor ninja
LV : 4
Attribute : Water
Type : Warrior / Effect
Description : When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.
ATK : 1800
DEF : 1600
Attribute : Water
Type : Warrior / Effect
Description : When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.
ATK : 1800
DEF : 1600
Number 7 :Lucky straight
Rank : 7
Attribute : Light
Type : Fairy / XYZ / Effect
Description : 3 Level 7 monsters
You can detach 1 Xyz Material from this card; roll a six-sided die twice and this card's ATK becomes the larger number rolled × 700, then if the total roll was exactly 7, you can apply one of these effects.
● Send all other cards on the field to the Graveyard.
● Special Summon 1 monster from your hand or from either Graveyard.
● Draw 3 cards, then discard 2 cards.
ATK : 700
DEF : 700
Attribute : Light
Type : Fairy / XYZ / Effect
Description : 3 Level 7 monsters
You can detach 1 Xyz Material from this card; roll a six-sided die twice and this card's ATK becomes the larger number rolled × 700, then if the total roll was exactly 7, you can apply one of these effects.
● Send all other cards on the field to the Graveyard.
● Special Summon 1 monster from your hand or from either Graveyard.
● Draw 3 cards, then discard 2 cards.
ATK : 700
DEF : 700
Aratama
LV : 4
Attribute : Dark
Type : Fiend / Spirit
Description : Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Add 1 Spirit monster from your Deck to your hand, except "Aratama".
ATK : 800
DEF : 1800
Attribute : Dark
Type : Fiend / Spirit
Description : Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Add 1 Spirit monster from your Deck to your hand, except "Aratama".
ATK : 800
DEF : 1800
Spirit of flames
LV : 4
Attribute : Fire
Type : Pyro / effect
Description : Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your Graveyard. This card gains 300 ATK during your Battle Phase only.
ATK : 1700
DEF : 1000
Attribute : Fire
Type : Pyro / effect
Description : Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your Graveyard. This card gains 300 ATK during your Battle Phase only.
ATK : 1700
DEF : 1000
The rock spirit
LV : 4
Attribute : Earth
Type : Rock / Effect
Description : This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.
ATK : 1700
DEF : 1000
Attribute : Earth
Type : Rock / Effect
Description : This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.
ATK : 1700
DEF : 1000
Garuda the wind spirit
LV : 4
Attribute : Wind
Type : Winged beast / Effect
Description : This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. During your opponent's End Phase, you can select 1 face-up monster your opponent controls, and change its battle position.
ATK : 1600
DEF : 1200
Attribute : Wind
Type : Winged beast / Effect
Description : This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. During your opponent's End Phase, you can select 1 face-up monster your opponent controls, and change its battle position.
ATK : 1600
DEF : 1200
Aqua spirit
LV : 4
Attribute : Water
Type : Aqua / Effect
Description : This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
ATK : 1600
DEF : 1200
Attribute : Water
Type : Aqua / Effect
Description : This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
ATK : 1600
DEF : 1200
Aqua snake
LV : 3
Attribute : Water
Type : Aqua
Description : This monster hypnotizes an opponent with the ball on its tail and draws them to a watery doom.
ATK : 1050
DEF : 900
Attribute : Water
Type : Aqua
Description : This monster hypnotizes an opponent with the ball on its tail and draws them to a watery doom.
ATK : 1050
DEF : 900
Aqua madoor
LV : 4
Attribute : Water
Type : Spellcaster
Description : A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
ATK : 1200
DEF : 2000
Attribute : Water
Type : Spellcaster
Description : A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
ATK : 1200
DEF : 2000
Aquarian Alessa
LV : 4
Attribute : Water
Type : Aqua / Gemini
Description : This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card.
ATK : 1500
DEF : 500
Attribute : Water
Type : Aqua / Gemini
Description : This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card.
ATK : 1500
DEF : 500